We have a few goals here which should make this system (or ones based on it) applicable for pretty much any game, from a simple 2D platformer to an RTS to a 3D shooter: Performance is important; input ...
We have a few goals here which should make this system (or ones based on it) applicable for pretty much any game, from a simple 2D platformer to an RTS to a 3D shooter: Performance is important; input ...
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