At Cebit we saw a nice Realtime Ray Tracing simulation of complex visual and ilumination effects. Scientists and Students at Germans Saarland University have managed to implement a technology based on ...
NVIDIA expanded its AI-driven rendering technology once again this year through DLSS 4.5. Beginning with Super Resolution ...
Real-time ray tracing has been one of the biggest advances in GPU rendering and PC gaming in the past decade. Due to the sheer hardware grunt required to achieve it, it kickstarted the push into the ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. In early 2018, NVIDIA showcased hardware-accelerated real-time ray tracing using its DGX system and the DXR API.
Zero Density and Chaos are previewing real-time ray tracing inside a live virtual studio pipeline at NAB 2026, while ZD also introduces AI newsroom tools, Gaussian splatting, and automatic lens ...
In September 2023, Scans Factory released a pretty cool tech demo for Unreal Engine 4, called Abandoned Warehouse. That demo had amazing pre-baked lighting using traditional methods, and it did not ...
The Saturn was Sega's fifth generation fully-3D console, launched in 1994 to compete with the PlayStation 1 and Nintendo 64—and all these years later, homebrew developer XL2 has managed to create a ...
The introduction of an efficient voxel-based ray-tracing framework marks a significant leap in rendering technology, particularly for dynamic line sets. This method not only supports ambient occlusion ...
WTF?! Real-time ray tracing is one of the most computationally demanding features in modern video games, significantly impacting frame rates on the latest consoles and most PC graphics cards. However, ...
Phantom Blade Zero is here and it’s taking over Steam’s most-played chart already, but there’s a day one patch that you ...
AMD has published new research detailing a tetrahedral cage ray tracing technique designed to reduce memory and computational costs when rendering animated environments. AMD's Holger Gruen explains ...