Spawn markers have a new optional MaxVerticalSpawnOffset field. It sets how far up and down the marker searches for a spawn ...
Below you will find the pre-release patch notes for Update 8, which we will update weekly! Please report any bugs via the in-game bug reporter, and submit any feedback/suggestions via the Feedback ...
Added an Example_Vector_Offset_Constant biome that provides an example of how to build a constant-value random vector offset. Added two example biomes: Example_Vector_Offset_Gradient - uses vector ...
Chapter I: Out of the Breach is out now! Back in July we gave you a first look at the Goblins, the Goblin Breach, and Hytale's first handcrafted dungeon. Since that time, many of you have been playing ...
Set out on an adventure built for both creation and play. Hytale blends the freedom of a sandbox with the momentum of an RPG: explore a procedurally generated world full of dungeons, secrets, and a ...
Hello, everyone!Below you will find the pre-release patch notes for Update 7, which we will update weekly! Please report any bugs via the in-game bug reporter, and submit any feedback/suggestions via ...
It's been 10 weeks since early access launched, and this is already our 4th update! There's still a lot of work ahead of us. Our first updates were mostly bug fixes and foundational work. Not the ...
A huge thank you to PrestonR88 for the fixes, features, and polish they’ve brought to this update. Your community contributions make Hytale better for everyone!
Update 5 is out! Headlining the release is the new Trigger Volume Tool for scripting encounters in-game without code, alongside controller support, Server Discovery for browsing community servers, a ...